The first eye-tracking VR head display at the CES 2017 Electronics Show

Gadgets are mixed together and exhibited. In terms of design, the most unique part of the Fove0 is each lens part in the head display, which integrates six IR sensors and one infrared camera to achieve eye tracking. Unfortunately, the heads-up design seems to be the same as what was shown during last year's Fove event. Friends wearing glasses still can't wear it comfortably, so the editors try it out under severe nearsightedness and see what's a blur. However, this does not prevent the eye tracking technology experience. The presentation content is roughly divided into three types: one is the so-called "mobile rendering". The prompt processing robots displayed are more detailed and clear as the user's eyes move, and the relatively unconcerned parts are relatively simplified. This saves the load on the PC graphics card and is a very interesting new way for game developers. The second one is a shooting game. It is completely controlled by eyes. It can be locked and shot by staring at the enemy plane. The explosion effect is very cool. Fove is also exploring the application of eye tracking in other fields, such as medical field. The third demonstration is in an open indoor virtual store, to view different products according to different light spot prompts to achieve testing purposes. Of course, this demo has not yet received medical certification. One of the interesting details of the experience is that the Fove0 does not require calibration at all because it continuously scans the user's eyeballs and refreshes the data, which is more advanced than current eye tracking devices. Fove0 has now launched a developer version, which is priced at 600 US dollars (about 4160 yuan), and the consumer version will have to wait until 2018. In any case, Fove's technology is very attractive, and eye tracking technology may be the next big trend in the field of VR, but it is really necessary to achieve real-time feedback will continue to increase the refresh rate, it will not allow users to lag Feeling, VR technology also needs continuous improvement to give users a deeper sense of immersion. ">
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First Eye-Tracking VR Headset at CES 2017 Electronics Show on Display at Baidu VR

When experiencing VR, interactivity plays a very important part in the experience process, and most manufacturers are now exploring more advanced motion capture technologies, but one of them has already started developing eye tracking technology. It is Fove. .

Maybe you saw the content of Fove last year, in fact its eye tracking based VR headset has been developed for many years. However, at CES 2017, Fove said it will take some time for eye tracking technology to be widely used in VR, at least not in 2017. So why do they need to develop such equipment? The idea of ​​Fove is clear: to help developers expand their thinking.

Fove's first VR head display, the Fove 0, wasn’t a big deal at the CES 2017 exhibition. Instead of having a large area like HTC or Oculus, it was mixed with other gadgets.

In terms of design, the most unique part of the Fove 0 is each lens part in the head-display, which integrates 6 IR sensors and an infrared camera to achieve eye tracking. Unfortunately, the heads-up design seems to be the same as what was shown during last year's Fove event. Friends wearing glasses still can't wear it comfortably, so the editors try it out under severe nearsightedness and see what's a blur.

However, this does not prevent the eye tracking technology experience. The presentation content is roughly divided into three types: one is the so-called "mobile rendering". The prompt processing robots displayed are more detailed and clear as the user's eyes move, and the relatively unconcerned parts are relatively simplified. This saves the load on the PC graphics card and is a very interesting new way for game developers.

The second one is a shooting game. It is completely controlled by eyes. It can be locked and shot by staring at the enemy plane. The explosion effect is very cool.

Fove is also exploring the application of eye tracking in other fields, such as medical field. The third demonstration is in an open indoor virtual store, to view different products according to different light spot prompts to achieve testing purposes. Of course, this demo has not yet received medical certification.

One of the interesting details of the experience is that the Fove 0 does not require calibration at all because it continuously scans the user's eye and refreshes the data, which is more advanced than current eye tracking devices.

Fove 0 has now launched a developer version, priced at 600 US dollars (about 4160 yuan), while the consumer version will have to wait until 2018.

In any case, Fove's technology is very attractive, and eye tracking technology may be the next big trend in the field of VR, but it is really necessary to achieve real-time feedback will continue to increase the refresh rate, will not allow users to lag Feeling, VR technology also needs continuous improvement to give users a deeper sense of immersion.

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