Three kinds of socket interface type analysis common in embedded programming

In Linux, network programming is primarily accomplished through the socket interface, which functions as a file descriptor. Similar to how files are opened, sockets can be created using specific function calls that return an integer identifier known as a socket descriptor. This descriptor is then used for establishing connections and transferring data over the network. There are three common types of sockets: 1. **Stream Socket (SOCK_STREAM)**: These provide a reliable, connection-oriented communication channel. They use the Transmission Control Protocol (TCP), ensuring that data is delivered correctly and in the right order. 2. **Datagram Socket (SOCK_DGRAM)**: These are connectionless and use the User Datagram Protocol (UDP). Data is sent in independent messages, which may not arrive in the correct order or may be lost entirely. 3. **Raw Socket**: These allow direct access to lower-level protocols such as IP or ICMP. While powerful, they are more complex to use and are typically reserved for specialized protocol development. To store socket information, structures like `sockaddr` and `sockaddr_in` are commonly used. The `sockaddr` structure contains the address family and the actual address data, while `sockaddr_in` is specifically designed for IPv4 addresses, including the port number and IP address. The `sa_family` field in these structures defines the type of address being used, such as AF_INET for IPv4, AF_INET6 for IPv6, AF_LOCAL for UNIX domain sockets, and others. When dealing with data transmission, it's important to consider byte ordering. Computers use either big-endian (high-byte first) or little-endian (low-byte first) formats. For networking, the standard is big-endian. To handle this, several functions are available: `htons()` and `ntohs()` for 16-bit values, and `htonl()` and `ntohl()` for 32-bit values. IP addresses are often represented in dotted decimal format (e.g., 192.168.0.1), but within the system, they are stored as 32-bit integers. Functions like `inet_aton()`, `inet_addr()`, and `inet_ntoa()` help convert between these formats. For IPv4 and IPv6 compatibility, `inet_pton()` and `inet_ntop()` are preferred, where 'p' stands for presentation (text) and 'n' for numeric (binary). For host name resolution, functions like `gethostbyname()` and `gethostbyaddr()` are used to translate between hostnames and IP addresses. These functions return a `hostent` structure containing details such as the official hostname, aliases, address type, and the actual IP address. Basic socket programming involves several key functions: `socket()`, `bind()`, `listen()`, `accept()`, `connect()`, `send()`, `recv()`, `sendto()`, and `recvfrom()`. These functions form the foundation of both TCP and UDP-based applications. For a TCP server, the process typically includes creating a socket, binding it to an IP and port, listening for incoming connections, accepting a client request, processing the data, and then closing the connection. A TCP client would create a socket, connect to a server, send and receive data, and then close the connection. A simple loop-based server might look like this: ```c socket(...); bind(...); listen(...); while (1) { accept(...); process(...); close(...); } ``` This approach allows the server to handle one client at a time. For more advanced applications, multi-threading or asynchronous methods are often used to manage multiple clients simultaneously.

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