At Unity's annual Unite conference in California this week, Nvidia and Unity have demonstrated a new plan to develop a dedicated game engine for specific virtual reality partners.
Both companies are looking to help studios that use the Unity engine to develop great immersive gaming experiences, so they announced that specific VR partners will be able to use the Nvidia version of the Unity engine first, with native VRWorks feature support.
This release will also support various NVIDIA VRWorks features, including VR SLI, Multi-res Shading, Lens Matched Shading, and Single Pass Stereo. Not only that, Xiao Bian also learned that the graphics giant will add NVIDIA Ansel plug-ins to Unity's asset store for free, while also providing more GameWorks plug-ins.
As one of the most commonly used engines in the world, most VR developers use Unity. Being able to use VRWorks directly in this engine means that developers can more easily integrate this technology into the project.
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